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Leo Li's account of glare turns on the two properties nobody quotes: how concentrated a surface's reflection is, and how sharply its reflectivity climbs as the sun grazes it. Between them they explain why curved glass and polished metal draw complaints that a white wall, reflecting far more light, never will.

Everyone has met it. The evening sun and the headlights that arrive from nowhere are the examples Li uses, because glare is continuous, unlike a glint, which is a momentary flash.
Everyone has met it. The evening sun and the headlights that arrive from nowhere are the examples Li uses, because glare is continuous, unlike a glint, which is a momentary flash.

Glare is a visual sensation caused by excessive brightness, or excessive contrast in brightness, which impairs vision and causes discomfort or distraction, and it can come from a source directly or from a reflection. Leo Li is careful with the vocabulary before going near a building, because two pairs of terms get mixed up constantly and the confusion is not harmless.

Glare is continuous, where a glint is a momentary flash, and the distinction matters because only glare lasts long enough to affect somebody's task. Illuminance is the flux falling on a surface, in lux, and describes how much an object is lit; luminance is the intensity in a given direction, in candelas per square metre, and describes how bright it appears to an eye. The sun supplies illuminance, but what the observer suffers is luminance, so that is the metric any criterion has to be written in.

Two responses also get conflated. Disability glare is physiological: stray light scatters inside the eye and superimposes itself on the task, lowering contrast and resolution, an effect long described as a veiling luminance, like a thin veil hung in front of the eye. Discomfort glare masks nothing. It simply makes you look away.

Reflectance is the wrong number

Reflectivity climbs as the sun grazes the surface. As the incident angle moves away from the normal, reflectance rises steeply towards almost 100 per cent, and the relationship holds for every specular reflection whatever the coating.
Reflectivity climbs as the sun grazes the surface. As the incident angle moves away from the normal, reflectance rises steeply towards almost 100 per cent, and the relationship holds for every specular reflection whatever the coating.
Of the three components of reflected glare, only the building can be changed: the observer is fixed by the road and the neighbours, and the sun is the sun. So the argument moves to glass and metal, both of which redirect a large share of incident sunlight as a concentrated beam.

The hot spots are not only the vision glass. Horizontal canopy glazing and metal cladding both reflect, and a slanted or curved surface can be worse than a flat one.
The hot spots are not only the vision glass. Horizontal canopy glazing and metal cladding both reflect, and a slanted or curved surface can be worse than a flat one.
The first property to understand is angular dependent reflectivity. As the incident angle moves away from the normal, so the sun is striking the surface at an increasingly grazing angle, reflectance rises steeply towards almost 100 per cent. The magnitude differs between glass products and coatings, but the angular relationship applies to every specular reflection, so no coating specification escapes it.

The second property is the one that quoting reflectance obscures entirely. Specularity describes how smooth a surface is, and so how concentrated its reflected beam will be. White paint reflects 80 to 90 per cent of the light falling on it and almost never draws a complaint, because it is slightly rough: its specularity is low, the light scatters, and no single observer receives all of it. A polished surface with lower reflectance can be far worse, because everything it reflects arrives in one place.

What an assessment actually produces

Position counts as much as brightness. The angle to the source sits in the denominator, so a source straight ahead produces far more veiling luminance than the same source off to one side.
Position counts as much as brightness. The angle to the source sits in the denominator, so a source straight ahead produces far more veiling luminance than the same source off to one side.
An existing building can be inspected, or the source photographed and the image processed through glare evaluation software. A planned one has to be modelled. The external method assesses veiling luminance, where the road user criterion is 500 candelas per square metre and another published figure is around 800. The formula repays reading: the angle to the source sits in the denominator, so a source directly ahead is punished heavily and the same source to one side is not, while the numerator resolves into solar intensity, the luminous efficacy of a clear or cloudy sky, and the angular dependent reflectivity of the surface.

When, and for how long. Modelling against the annual sun path says which months and hours exceed the criterion, which is how you tell a real problem from ten minutes on one day.
When, and for how long. Modelling against the annual sun path says which months and hours exceed the criterion, which is how you tell a real problem from ten minutes on one day.
The model takes the project, its neighbours, the terrain and any reflective feature, with angular reflectivity assigned to each reflecting surface, plus solar data and chosen observer positions, and is traced in Radiance. What comes out is specific: on one project the exceedances fell in early morning in April and August. On another, an early November morning threw glare onto the building opposite, and shading fins removed it. Because the simulation runs hourly, it reports glare rather than glint.

Indoors the problem changes shape. Light arrives through a window or skylight, off a neighbour, off the building's own features, or off a wall, floor or piece of furniture, and interiors add sharp contrast between dark and bright zones. It is often the more critical case, because somebody at a desk cannot move away. The metric is daylight glare probability, introduced in 2006 and adopted in BS EN 17037 in 2018, computed from a fisheye image through Evalglare, with anything above 0.4 an exceedance. Its formula sets source luminance against illuminance as a ratio, capturing contrast directly, and replaces the angle with a position index.

Where the cheap fixes are

Roughen it and the beam scatters. Sand blasted or diffusing glass reduces specularity rather than reflectance, which is the property that actually causes the complaint.
Roughen it and the beam scatters. Sand blasted or diffusing glass reduces specularity rather than reflectance, which is the property that actually causes the complaint.
Mitigation splits between source and receiver. At the source: avoid curved glass and shiny metal, use shading and architectural features, and specify sand blasted or diffusing glass, which lowers specularity rather than reflectance. Anti-reflective photovoltaic panels exist. At the receiver, a fabric blind or an anti-glare film will often do.

His real argument is about timing. An assessment during design lets you move the building, reposition photovoltaic panels, design a device for the specific problem, choose the glass and place workstations sensibly, all cheaper than remediation. His own example is a swimming pool where the exceedance landed on the lifeguard's position, and moving the lifeguard proved only partly possible; early enough, almost anything can still move. He is even handed about Hong Kong, where glare is both overlooked, since a prescriptive reflectance figure exists but no duty to assess, and exaggerated, since a developer fearing complaints may be worrying about ten minutes on one day a month. An assessment tells the two apart.

Synthesis based on the presentation by Leo Li (Inhabit) at Zak World of Façades Hong Kong, 17 July 2025. Watch the full recording via the link above.